WRITTEN BY: JOSH WILSON
It all started when I was only 12 years old, huddled over my Gameboy like it was an epic adventure novel, playing Golden Sun. The cartoon like animation of the characters, bouncing with every shift in intonation and the classic Gameboy score that was evocative of the cartoons shows I adored. The mythical battles were invigorated with clouds and plumes of color. Attacks punctuated with colossal swords, cataclysmic fireballs, and the onslaught of metaphysical deities and demi-gods. I went on to wring every drop of adventuring and awesomeness it could offer, and its sequel didn't was more of the same. Nowadays, I see how important it was for Golden Sun to have a great deal of cohesion between the story and gameplay elements.